Snapshot

 

Wearable sports technology in action is only seven years old. It was first seen in 2009 when the European Soccer Club used one of the earliest wearables devises for measuring overall player workload during games. This device was among the first to allow coaches real-time monitoring of each player’s biometrics for signs of exhaustion or injury while on the field. Wearable sports technologies are being used to monitor athletic training, in-game performance, and recovery after an injury. Developments in this rapidly expanding technological niche are letting team administrators, coaches, trainers, and players excel in their sport while reducing injury and sports-related illness at the same time.

 

The adoption of wearable technology is high in North America, which make that region lead at the global level. The rising use of fitness wear and wrist wear among the fitness enthusiasts have grown the demand for wearable technology in this region. According to data recorded in 2015, the U.S. contributed the largest share. Technological innovations and advancements are the major reason for the growth of wearable technology in the U.S. Moreover, the introduction of new products by the leading companies in the U.S. has escalated the demand for wearable technology.  The expansion of technological innovations in emerging economies has grown the market for wearable technology. Healthcare and fitness are the two major sectors in which there is a high need for wearable technology. 

 

  • 17.66

    Expected CAGR from 2018-2023